Bartle,
R. (1996). “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.” Self-published white paper. http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html
MultiPlayer Game Design
Chimielewski,
D. C. (2003). “Mobs move into ‘Sims Online’ power vacuum.” The Mercury News, June 5, 2003.
Czikszentmehiya, M. (1990) “The Conditions of Flow.” In Flow:
The Psychology of Optimal Experience. New York: HarperCollins.
DeKoven, B. Selected Readings from The Well-Played Game and www.deepfun.com
DiPaola, S. & Collins, D. (2003). “A Social Metaphor-based 3D
Virtual Environment.” In SIGGRAPH 2003 Conference Proceedings.
Lazarro, N. & Keeker, K. (2004). “What’s My Method? A
Game Show on Games.” In CHI 2004 Conference Proceedings, April 2004.
Lazzaro, N. (2004-2005) “Why We Play Games: Four Keys to More Emotion
Without Story.” Self-published white paper. http://www.xeodesign.com
Pearce, C. (2002). “Emergent Authorship: the next interactive revolution.”
In Computers & Graphics 26.
Pearce, C. (2006). “Productive Play: Game Culture from the Bottom
Up.” In Games and Culture, Volume 1, Number 1, January 2006. Thousand
Oaks: Sage Publications.
Salen, K. & Zimmerman, E. (2004). “Games as Emergent Systems.” In Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press.
Taylor, T.L. (2003). “Intentional Bodies: Virtual Environments and
the Designers Who Shape Them.” In International Journal of Engineering
Education, Vol. 19, No. 1. Gloucestershire: Tempus Publications.
Other Readings/Resources
Dibbell, J. (1998). “A Rape in Cybersapce.” In My Tiny Life:
Crime and passion in a virtual world.
New Nick Yee, the Daedalus Project http://www.nickyee.com/daedalus/
MUD-Dev
http://www.kanga.nu/lists/listinfo/mud-dev/
Ondrejka, C. (November 2003). “Escaping the Gilded Cage: User Created
Content and Building in the Metaverse.” Social Science Research
Network. http://papers.ssrn.com/sol3/papers.cfm?abstract_id=538362
Skotos/Triumphs, Trials & Trivialities http://www.skotos.net/articles/TTnT.shtml
Tracy Fullerton & Chris Swain, Game Design Workshop
Raph Koster, Theory of Fun
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